Friday, October 26, 2012
Fiasco - Saturday Night '79
Games You Might Try II
XCOM: Enemy Unknown
http://www.xcom.com/enemyunknown/entry
(Available for Xbox 360 and PC)
I'm seeing all sorts of reviews and suchlike for XCOM, and a lot of them are playing the nostalgia angle. I didn't play the original XCOM, so I have the luck of being able to talk about this game purely for the game's merits. I'm a sucker for a certain type of small-squad strategy game. 4-6 brave soldiers facing the unknown in turn based combat, with base building in between. It's like something ripped directly from my brain. Sometimes I like to just sit there and look at the battlefield and ponder my next move, before a flurry of clicks and choices. I highly recommend Iron Man mode no matter what difficulty you're playing. It means to take-backs for your choices, and sometimes your choices will be bad. When you lose a squad member you put significant time into levelling you feel responsible. I refuse to rename my squad members to anybody I know or I'd be unable to risk soldiers for victory.
That said the game isn't perfect, I'm playing on PC and sometimes the camera will be niggly and refuse to co-operate (learn the keyboard shortcuts folks) and there's a weird thing where whenever you uncover a group of aliens they basically get a free turn which is dumb (but not game-breaking). Just take uncovering the Fog-O-War slow and steady.
Zombies, Run!
https://www.zombiesrungame.com/
(Available for iOS, Android, Windows Phone)
I've decided to walk for charity (http://www.starlightfundraising.org.au/mirvac_nsw I notice none of you slobs have donated for my run yet). Now as a bona fide fattie, fattie, boombalattie. I decided to at least do a little training before hand. I decided to try Zombies, Run! as a training tool. Tonight was my first run, the game itself is simple, keep your earbuds in and run. The story plays automatically and weaves into your regular playlist. I really got into the story, and found myself liking the characters involved. I am not by nature a runner, there's too many bouncy parts of me for that to be a comfortable proposition. But today I managed 5k in less than an hour. Maybe that's not fast for you, but for me it near brought me to tears. I was surprised that my body didn't aggressively attack me for trying to move so far so quickly. I'm sure I will pay for it tomorrow, and double the day after. Even so I'll keep you guys updated. My next target will be 5k in under 50 minutes, assuming I don't get eaten by zombies. OH! Also if you finish the mission before your run is over they have a survivor radio station. Pretty funny stuff. If you want something to make your afternoon walk more interesting give Zombies, Run! A go.
Pathfinder
http://paizo.com
(Avaliable for tabletops in PDF and book form)
I gave Fiasco its own post the other day so you can just go back in time and check that one out. I wanted to give Pathfinder a shout out because I am enjoying a wonderful glut of gaming. I am GMing Three Groups at the moment:
Kingmaker, always a pleasure things are getting pretty politically complex. Plus I got to use my Kermit voice for a village of Grippli.
Skull & Shackles, an unfortunate chicken incident had to put our game on hold this month, but my players are loving the piracy on the high seas.
Jade Regent, just enjoyed its first session and I got to attack the players with Goblins and out of control caravans, giant water bugs and shapeshifting psychos. This is going to be fun. Also playing with the narrative style a little bit. A GM gets the same joy that a comedian or a magician gets. Where you know what's about to happen and the players don't and you know their minds are going to be blown. The best part is the players get that moment too!
I'm playing in:
Rise of the Runelords: Seeing a new GM figure out where the rabbits are hidden is magical for me. It creates a sustainability to the game. Brett is becoming a great GM, if he offers you a place in a game snap it up.
Legacy of Fire: GREAT FLAAAAAAAMING EYEBROWS! Need I say more? Darren is a craftsman and always finds a different angle for combat.
Way of the Wicked: I haven't played this one in MONTHS. DANIEL >:(. My alchemist must perform his experiments. Daniel's a great GM and absolutely embodies the spirit of saying "Yes". Unless the question is "Are we playing this week?" :-P
Games You Might Try I
Sticky Dead: The Walking Dead Review (SPOILER FREE)
Thursday, March 8, 2012
March of Evil - Part III: Interlude... of eeevil
Hey all,
Just a short blog today I'm super swamped under at work and really not feeling up to posting a long spiel about gaming, morality and the like.
High-Tier: CE Corpse Feaster Otyugh (hp 51) and 2x Advanced Troglodytes (hp 17 each, equipped with Masterwork Flails; Attack +5, 1d8+3, x2) (CR 7)
494 words. Not bad, not bad at all.
In any case I hope you get to use the Den of Stinking Evil, at some point. If you do feel free to discuss it below, on my facebook page, or on This Thread at Paizo.com.
As always, good night and good gaming.
Your Dudemeister,
Johnpocalypse.
Tuesday, March 6, 2012
March of Evil - Part II: Corruption and Falling
I hope you've enjoyed my exploration of the sinister path. On Thursday I'll cook up an evil NPC your characters will love to hate. Until then feel free to discuss this post either below, on my Facebook Page, or on This Thread at Paizo.com. Until then, feel the powah of the Darkside.
Your Dudemeister,
Johnpocalypse
Thursday, March 1, 2012
March of Evil - Part I: The Nemesis
APL 1-5: DR = APL Minimum 1 Maximum 10/Nemesis (attacks made by the PC who spent the card deal normal damage, a Paladin's Smite Evil ability does not ignore this DR).
Design Notes: "Wait," you ask, "Declaring a Nemesis means I get a minor bonus, and the nemesis gains a suite of cool defensive abilities What the hey?"
It helps to understand the intent of a rule. The Nemesis rule allows a PC to experience that wonderful moment of catharsis when they get to be the one to smite their foe once and for all.
In any case I hope you enjoy the Nemesis rule. As always I hope to hear some discussion either below, on my facebook page, or on This Thread at Paizo.com.
Mwahahahahahahaa,
Dudemeister
Monday, February 27, 2012
Supporting Cast Part 2 - Love and Romance Hooks
The thing about such a discussion is what people say and how people act can often be two different things. A player might be comfortable with the NPC flirtation right up until it happens, at which point they become uncomfortable.
The best level to be on is that of the least comfortable player, so everyone can be included.
GM: "I... I honestly don't know." He has a haunted look on his face.
Rosalina's Player: I hug Hollow saying "Everything's going to be all right."
GM: Hollow begins to weep on your shoulder, he has undergone some kind of trauma.
GM: Uh, great, he seems comforted by your action. Uh, while those two are at that what are you other players doing.
Duke Thundershield: "LOOTING!" wooooo!
- The NPC is a member of an elite class (nobility, religious, competing adventuring group), the PC will need to convince the NPC of their intentions. - This makes for great scene fillers or tension breakers. Diplomacy/Bluff/Performance Checks of increasing difficulty.
- Before the NPC will take notice the PC must complete some difficult challenge to earn the NPC's respect. - Make this a difficult enough challenge that the PC will need the whole party to help complete it. You've just found an adventure hook for an entire night's gaming.
- The NPC is a member of an elite class (nobility, religious, competing adventuring group), the PC will need to convince the NPC of their intentions. - This makes for great scene fillers or tension breakers. Diplomacy/Bluff/Performance Checks of increasing difficulty.
- The NPC is seeking a specific McGuffin: Perhaps a rare flower, or a series of texts on ancient cultures, retrieving such a McGuffin would go a long way to putting a PC in that character's good graces. - This one is great if you don't want to steal time away from the main plot. Simply put the McGuffin somewhere PCs are going anyway, this provides an interesting opportunity to build a bonus encounter for a pre-made adventure.
- There is a Rival for the NPC's affections, the PC must prove themselves. - This one works great if there are multiple players vying for an NPC's affections. Much like theelite class hook above, this an opportunity to dust off the opposed Diplomacy/Bluff/Sense Motive/Performance or Knowledge skills (although tests of athleticism are pretty traditional too).
- Cold Feet. The NPC runs away or breaks up suddenly. Possible Reasons: The NPC is scared of all these intense emotions. The NPC has a dark secret and has left to cover it up. The NPC has gotten all they wanted out of the relationship and is looking for their next conquest.
- Family Matters. The NPC or PC's family arrives in town and doesn't approve. Possible Reasons: The character is not part of the same species/social class/religion. The family already has a marriage arranged for the character. The family have been replaced by doppelgangers and need the character to complete "the set".
- Betrayal! The NPC or PC cheats on/attempts to kill/steals from their partner. Possible Reasons: Something better came along. Mind-Controlling villain is trying to ruin everything. It's what they were after all along.
- Your Princess is in another castle. The NPC has been kidnapped. Possible Reasons: An old villain wants to lure the PC into a series of fiendishly trapped castles manned by ravenous turtle monsters. The NPC is a victim of happenstance and happened to be taken along with a bunch of others.
- Noble Sacrifice. Circumstances come to light revealing that the PC or NPC must sacrifice themselves for the other. - This one is cliched with good reason. Players become incredibly invested in their characters over the course of a game, and asking a player to sacrifice their PC for the sake of an imaginary friend is a big deal. This one is best used near the end-game, or as an excuse to allow a player to re-roll a new character concept they've been thinking of.
- Revenge of the Scorned. - If the PC has been through a betrayal arc, then this is a good finish for it. Have the NPC working for the enemy. The NPC would know the PC's weaknesses and might even call for a duel (have plenty of other baddies nearby to keep the other players busy). Perhaps one last empassioned Diplomacy check might turn their true love back to the side of angels?
- Congratulations it's a squid! The PCs need to face the challenge of pregnancy and parenthood. - If the PC is female you must get permission to run this sub-plot first, since it's a very touchy topic. In a game that spans years of game time watching a PC's kid grow up can be really interesting. If not then protecting a pregnant lover can be a fun challenge in and of itself.
- The Amicable Break-Up - The Campaign is going to take the PC from the region for a long time, and the NPC chooses to let their lover go and face challenges of the universe unfettered.
- They Live Happily Ever After - The characters have made it through the campaign, through thick and thin to come out the other side happy and together looking forward to a bright future filled with fat children and an inn to retire to.
Dudemeister Johnpocalypse
Thursday, February 23, 2012
Supporting Cast Part 1 - NPC Cards and the Dwarven Florist
During any point in the session players may hand me a card in order to have the NPC do one of the following:
Attack - The NPC begins attacking foes to the best of their ability. If the PC makes a physical attack it counts as an automatic hit, and the player who spent the card may roll to confirm it as a critical hit. If a second card is spent this critical is automatically confirmed. NPCs do not attack for more than one round, or perform full attack actions. They do count as flank buddies though.
XP 600
Female dwarf druid of the green faith 3
NG Medium humanoid
Init +1; Senses Perception +5
AC 18, touch 10, flat-footed 14 (+4 armor, -1 Dex, +1shield) (+4 dodge vs. giants)
hp 23 (3d8+6)
Fort +5, Ref +0, Will +6; +2 against poison, spells, and spell-like abilities
Speed 30 ft.
Melee mwk club +3 (1d6+1/×3)
Ranged sling +1 (1d4+1) or club +1 (1d6+1)
Special Attacks +1 on attack rolls against giants, Boon Ability (Entangle Seeds - Can cast Entangle indoors or outdoors).
Domain Spell-Like Abilities (CL 3rd; concentration+6)
6/day—wooden fist
Druid Spells Prepared (CL 3rd; concentration +6)
2nd—barkskinD, fog cloud, tree shape
1st—cure light wounds, cure light wounds, hydraulic push, entangle (DC 14)D
0 (at will)—detect magic, guidance, resistance,stabilize
D Domain spell; Domain Plant
Str 13, Dex 8, Con 14, Int 10, Wis 16, Cha 13
Base Atk +2; CMB +1; CMD 12 (16 vs. bull rush, 16 vs.trip)
Feats Combat Casting, Brew Potion
Skills Diplomacy +5, Heal +7, Knowledge (history) +4 (+6 dwarves or their enemies), Knowledge (nature) +6, Perception +5 (+7 unusual stonework), Profession(florist) +7, Survival +9, Spellcraft +4
Languages Common, Dwarven
SQ aura, giant hunter (replaces hatred), lorekeeper*
Combat Gear scrolls of longstrider (2), scrolls of magic fang (2), scrolls of obscuring mist (2), wand of cure light wounds (50 charges), tanglefoot bag; Other Gear hide armor, wooden buckler, masterwork club, sling with 20 bullets, healer’s kit, spell component pouch, holly, bag of roses 19 gp
Meeting the NPC: PCs can come across Balley selling flowers anywhere in Middle Ground in Haighwall. If a PC buys one of her flower arrangements Balley grows quite excited as the PC is her first sale. She thanks the PC profusely and gives them her card with the address of the inn she is currently staying in case the PC might like more flowers.
Unlocking her Special Boon: If the PCs have made Balley friendly or helpful, Balley offers the PCs a quest: A rare flower grows high in the mountains to the East, The White Winter Blossom. This rare flower could he encouraged to grow domestically with the right kind of magic, but Balley needs a live specimen. Balley is happy to accompany the PCs on such a quest.
In any case, I hope y'all liked tonight's blog. Let me know what you think about this house-rule. Credit where credit is due, I did borrow ideas from these folks over at 4th Dimension Games. You can read the blog that inspired this idea here. As always you can always comment right here, or on my Facebook Page, or on this thread at Paizo.com, love to hear your feedback, critiques, praise or questions.